- Importing save files, World States & Dragon Age Keep: Unlike with Dragon Age 2 and a few Dragon Age Origins DLCs, you can’t import your save files to Dragon Age Inquisition normally. To do this you have to go to Dragon Age Keep, log in with or create an Origin account, link this account to your PSN ID, and create your world state. Linking your PSN ID to the Origin account can be done here (credit goes to madbuk for figuring this out). After logging in, there's a very small button that lets you sign in with PSN. After doing that, start Dragon Age Inquisition, log in to PSN, start a new game, and import your world state from the Keep. To use a custom Champion of Kirkwall and the Hero of Ferelden, play Dragon Age II and Dragon Age Origins while being logged in to Bioware Social Network. This will upload your save file and you can use them in the Dragon Age Keep when customizing the World States, while still altering decisions should you want to.
- New Inquisitors:There is no New Game , so when you start a new game you have to create a brand new character that starts at level 1. You can switch back to your other characters by pressing while being in the Load menu.
- Approval:Your party member will approve or disapprove your actions. When their approval is high enough you can romance certain characters or persuade them to agree with you even if it goes against their principles. Should their approval get too low, they will abandon you and you can’t use them anymore for the rest of your playthrough. Unlike the previous 2 games, the approval bar for each party member is now hidden and approval changes aren’t shown as numbers. The game notifies approval changes in the lower left corner of the screen.
- Abilities:There are different kinds of abilities. Diamond icons are abilities that have a cooldown period, small diamonds are upgrades, and spherical icons provide passive upgrades.
- Respec Abilities: You can respec any character at the blacksmith in Haven or in the Undercroft in Skyhold. This will reset your character’s abilities so you can unlock other abilities if you need it. However, you cannot change your specialization. Go to the banner and buy the Tactician’s Renewal (it only sells this item and there is an infinite amount). The first one only costs 1 gold. Every other will cost 345 gold.
- Tactical Camera: The Tactical Camera is an overview of the fight. Time stands still so you can examine each enemy and look on the battlefield for bottlenecks or ambush sites. This can be accessed with the Touch Pad and can also be used to view enemy health, level, weaknesses, and resistances. You can also try different strategies by allowing time to pass with and revert back to adjust a strategy if necessary.
- Power, Influence and Perks: Power is necessary to unlock new areas and start the main quests. You get Power by completing main and side quests, set up camps, creating requisitions from the Requisition Table, acquiring Agents for the Inquisition, sealing Fade Rifts, and liberating Keeps. Influence is basically Inquisition xp. You receive Influence by completing side and main quests, set up camps, seal rifts, activate Elven artifacts, unlock bonus damage through creature research, and do certain war table missions. When the bar is full you’ll reach another rank and you can unlock a Perk. Perks can be unlocked from the War Table and can increase the amount of xp received, open new dialogue choices, increase the amount of items and potions you can carry, get a discount when buying things, receive more gold when selling things, and get a vault to store items.
- Equipment rarity: weapons, armor, and upgrades are color-coded. Grey equipment means common, blue means rare, and purple means unique. Yellow means crafted equipment and those can be worse than grey or better than purple depending on the materials used. Although the Damage Per Second (DPS) on blue weapons are higher than purple weapons, the bonus effects can really make a difference. You can also add upgrades to increase the DPS.
- Scanner:When not in combat you can press to scan a small area around you. Interactable objects and items are highlighted with a gold outline and are displayed on the mini-map as gold dots. You can increase the range of the scanner with a Perk.
- Area Explorations:Unlike the previous 2 games you’re not supposed to complete an area before moving on to a new one, but revisit it after leveling up. That’s because there are stronger enemies in other parts of the areas. The strongest enemy in each area is a High Dragon (see Dragon’s Bane).
- Harvesting Seeds:Once you reach Skyhold and visit the garden, you have a chance to harvest the seeds from herbs and plant them at Skyhold (see Botanist for more information). Many rare herbs are needed to upgrade potions, tonics and grenades. Once you find a rare herb, save the game, and harvest the herb. Reload as many times as needed until you get the seeds.
- Creature Research Materials: After defeating enemies they may drop enemy materials. These are stored in the Valuables section of your inventory. Collect enemy materials and turn them in at the Haven Chantry (in Josephine’s room) or Skyhold (near Dorian in the room above Solas) to deal more damage against enemies once a certain amount has been turned in. These items are researched immediately when you turn them in. Be careful not to sell them, because items with no other purpose are also in the Valuables section and you can move equipment you no longer need there and sell all of them at once.
- Skip “Knock Down” Effect: To skip the effect and recover immediately, drink a potion or tonic. Because of the drinking animation you’ll be standing again.
- Item Storage:Patch 1.05 adds an item storage chest in Skyhold's Undercroft.
- Golden Nug: Patch 1.10 adds a Golden Nug statue that can be used to carry over schematics, potion recipes, plant seeds, mounts, Skyhold upgrades, and Skyhold interior and cosmetic items. The statue is located near Haven's stables and in Skyhold's Undercroft.
In this game you can choose between 2 genders, 4 races, and 3 classes. Each race also has a starting bonus. Those races are:
- Human: receive an extra ability point
- Elf: receive 25% ranged defense
- Dwarf: receive 25% magic defense
- Qunari: receive 10% physical defense
The 3 classes you can choose from are:
- Warrior: can wield longswords, shields, maces, greatswords, and warhammers. Warriors usually have a lot of health and can take a lot of damage. They can also use Guard to create an additional armor and taunt enemies to attack them. Guard has to be destroyed by enemies before you can take damage. But a drawback is that Warriors can’t do a lot of damage compared to Rogues and Mages.
- Rogue: can dual-wield daggers, use bows, set traps, use stealth, and have a high chance to do critical hits but have medium armor and are easily killed. Most abilities rely on dealing critical hits and tend to focus on a single enemy. When dual wielding daggers you have a very high attack speed and each hit can trigger a critical attack. When you use a bow your attack speed is slower because you have to line up shots, but you do a lot more damage with each hit.
- Mage: can do a lot of damage, have the most abilities for crowd control, but have almost no defense. Mage abilities are divided in 4 categories: Spirit, Storm, Inferno, and Winter. Spirit magic allows you to create a barrier that prevents you and your party members from taking damage as long as it’s active. However, unlike a Warrior’s Guard, a barrier will disappear over time. Other Spirit abilities are reviving the entire party and reducing the amount of threat created by the mage’s abilities. Threat determines which party member enemies attack. Storm magic can paralyze enemies, Inferno can set them on fire (causing enemies to panic and run around), and Winter can freeze enemies (which can be shattered by Warriors and Rogues for critical hits).
Every race can be any class, except for the dwarves. Dwarven mages don’t exist for lore reasons. A new aspect of this game is that each class has its unique skill to interact with the world. Warriors can Bash walls to enter hidden rooms, rogues can Pick Locks (this is still the same as in the previous games), and mages can Energize objects to create paths and to light Veilfire braziers (see Well-Read).
After reaching a certain point in the story you can unlock a specialization (see Specialized).
In this game you can craft weapons and armor from scratch. To do that you need schematics (can be bought and found as loot) and crafting materials. These are divided in 5 categories:
- Cloth:are dropped by enemies, found in lootable objects and can be bought.
- Metal:can be mined and found in lootable objects.
- Leather: are dropped from beasts. Some will run away once you get near them and others will attack you on sight.
- Herbs: are harvested from plants and bought from merchants.
- Runes: are dropped by demons, Red Templars, and dragons and from closing Fade Rifts.
Every crafting material has a tier. Tier 1 is the lowest and tier 4 is the highest. After crafting a weapon and armor, they can be improved even further (even if you only used tier 4 materials). This can be done with upgrades and runes. Upgrades replace different parts of your weapon and armor to add stat boosts or effects. Upgrades can also be crafted if you have a schematic. Runes increase the damage dealt to every enemy (elemental runes) or certain enemy types (dragons, demons, corrupted, or uncorrupted). To craft a rune, you must first acquire the recipe (see Well-Read). All that can make an awesome tier 4 weapon and armor really overpowered.
Schematics also have a tier. The higher the schematic tier is, the higher the weapon/armor base stats will be. There are special kinds of schematics called “Masterwork Schematics”. These schematics produce the best weapons and also have tiers. You can add a “Fade-Touched” material to masterwork schematics to add a special ability to your weapon or armor (for example generate Guard with each hit even for non-warriors). This effect also depends on your material. Fade-Touched materials are random spawns. You can find one while mining, it can be dropped from enemies, or found in lootable objects. Only cloth, metal, and leather crafting materials can be Fade-Touched.
Herbs are mainly used to create potions, tonics, and grenades and to permanently upgrade them for added effects. Potions restore health and mana (for mages only). Tonics provide buffs and heightens resistances. Grenades damage enemies in various ways. Herbs are harvested from plants and once you leave the area and return, you can harvest them again.
Below are the locations of merchants who sell good schematics:
- Start of the game (level 1-9): The merchant in the southern part of the map in Val Royeaux sells decent schematics.
- Mid game (level 10-15): The merchant is east from the Canyon Camp near a Landmark in the Hissing Wastes. Canyon Camp is in the western part of the Hissing Wastes
- End game (level 16 ): Capture Suledin Keep in Emprise du Lion and the merchant will appear (see Liberator).
You can also farm for tier 3 Masterwork schematics in an area called "Cradle of Sulevin". To get here, go to Drakon's Rise Camp (east of Suledin Keep). From here go east, through the opening in the rocks, past the Red Lyrium, go left, and follow the path to an abandoned camp. Read the letter next to the corpse to acquire the War Table mission "Rumors of the Sulevin Blade". Use 10 Power and complete it to unlock Cradle of Sulevin. Here you can search the chests for schematics. If you leave at least 1 item in the chest, it'll respawn the loot and you have a chance to get Masterwork schematics. As long as you don't complete the side quest, enemies (level 20 ) won't spawn.
Note: Tier 3 schematics will only spawn when you're at least level 16.
You can use certain abilities in a specific order to inflict extra damage. When you use abilities from more than 1 class (= cross-class combo), it becomes much stronger.
Starting a Combo
A (cross-class) combo always consists of 2 abilities. The first ability must incapacitate an enemy by inflicting a status effect. Each class can inflict a specific status effect (however, some specializations will allow you to inflict status effects from other classes).
Below is a table with the status effect each class can inflict,which status effect an ability causes, and which ability tree the abilities belong to.
|Class||Status Effect||Ability||Ability tree|
|Warrior||Stun||Sweet Revenge (only on taunted enemies)||Weapon and Shield|
|Stun||Pommel Strike||Two-Handed Weapon|
|Stun||Give Them the Boot||Battlemaster|
|Stun||Wrath of Heaven||Templar Specialization|
|Sleep||Knockout Bomb||Assassin specialization|
|Freeze||Flask of Frost||Tempest specialization|
|Freeze||Mana Surge (requires Barrier to be broken)||Winter|
After starting a combo you must use a specific ability to trigger the combo. Using another class to finish the combo will do a lot more damage and can also inflict status ailments. If the ability description says “Impact/Precision/Eldritch Detonator Ability: Use on incapacitated foes for a combo”, it can be used to trigger the combo. Impact, Precision, and Eldritch refer to the classes warrior, rogue, and mage. But 2 specialization abilities have another type and are the only exception.
Below is a table with the abilities that can trigger a combo, what type they are and which ability tree those abilities belong to.
|Warrior||Impact||Lunge & Slash||Weapon and Shield|
|Impact||Shield Bash||Weapon and Shield|
|Impact||Mighty Blow||Two-Handed Weapon|
|Eldritch||Spell Purge||Templar Specialization|
|Rogue||Precision||Twin Fangs||Double Daggers|
|Precision||Death Blow||Double Daggers|
|Impact||Stonefist||Rift Mage specialization|
Combo Effects and Possibilities
When you perform a cross-class combo, the status effect (combo starter) and ability type (combo trigger) will deal a lot of damage and add a status ailment to enemies. There are 5 kinds of cross-class combos possible:
- Rupture: Bleeding damage over time
- Weakness: Enemy attacks do less damage
- Nightmare: Enemy stops attacking and runs around panicking
- Discharge: Lightning damage to enemies within range
- Shatter: Cold damage
When you perform a cross-class combo, you’ll see the combo effect on the screen. Besides that you can also perform a normal combo which deals moderate damage. Below is a table that shows all the possible incapacitating and detonating combinations.
Note: When an enemy is resistant or immune to a status ailment or element, the combo will only do 1 damage. You can use the Tactical Camera to see an enemy’s stats.
Cross-Class Combos with 1 Character
There are also cross-class combos possible that only requires 1 character (provided you have the necessary abilities unlocked):
- Warrior: The Wrath of Heaven Spell Purge abilities (both are from the Templar Specialization). You can also replace Wrath of Heaven with the other 3 abilities that inflict Stun. If you use Sweet Revenge, you must first taunt an enemy before you can stun it. Taunt abilities are found in the Vanguard tree.
- Rogue: The Flask of Frost (Tempest specialization) Longshot (Archery tree) or Shadow Strike (Subterfuge tree). Another possible combination is Flask of Frost Twin Fangs (Double Daggers tree) or Death Blow (Double Daggers tree) or Shadow Strike. During fights you can’t change your equipment, so you can’t use both a bow and daggers.
- Mage: One of the six combo starters from the Storm and Winter trees Stonefist (Rift Mage specialization). If you have Mana Surge, you must first cast Barrier (Spirit tree) and let an enemy destroy the barrier.
This exploit has been patched as of patch 1.04. If you still want to use this trick, don't install the patch or delete it if you already have installed it. Thank you mokrinsky for mentioning this.
See Also11 Cheaper Alternatives To Optavia Fueling Substitutes List37 Gorgeous Window Flower BoxesJuicy Oven Baked Pork Chops
However, there's a new method that still works still works as of patch 1.10. Thank you xarantrim for mentioning this
The first method (before patch 1.04):
You can use this trick to duplicate any cloth, metal, leather, and rune crafting material. Herbs can’t be duplicated. This trick only works with 1 kind of crafting material at a time. Here’s a step-by-step explanation of the trick:
- Press the Options button on the PS4 controller, go to your Inventory and press to place a crafting material in the “Valuables” section.
- Go to a merchant, press to go to the “Sell” menu, and press until you get to the “Valuables” section.
- Quickly press followed immediately by . Pressing sells every item in the “Valuables” section and by quickly pressing the game will ask you how many of the crafting material you want to sell (if you have more than 1). If you don’t have more than 1 this trick still works, the only difference is that the game won’t ask you how many you want to sell. Because you sell the same item(s) twice, you get twice as much money.
- After selling them, press to go back to the “Buy” menu and press until you get to the “Buy Back” section. You can now buy twice as much back as you originally had. You won’t lose any money, because you get a full refund when you buy and sell the same item.
- After duplicating the required amount of materials, make sure you buy them back. Go to the “Valuables” section in your Inventory and press to place the crafting materials back in the “Crafting Material” section, so you can’t accidentally sell it.
The second method (after patch 1.05):
This method only works after reaching Skyhold, because you have a storage chest in the Undercroft. This chest is added in patch 1.05.
- Go to the storage chest and place the item you want to duplicate in the chest.
- Place the item back in your inventory and at the same time also exit the storage chest menu. If done correctly, the item will still be in the storage chest and also in your inventory.
Repeat this trick for all the cloth, metal, leather, and rune materials you need. You can use this duplicating trick with tier 4 materials and sell them to earn unlimited money. Crafting materials don’t use up space in your inventory, so you can store an unlimited amount. You can also choose a Perk that gives you a 10% discount when buying items and another Perk that gives you 10% more when you sell items.
For a visual walkthrough of the second method, take a look at this video
Credit to Da1AnOnlyCrazy for the video.
|This exploit has been patched as of patch 1.04. If you still want to use this trick, don't install the patch or delete it if you already have installed it. Thank you mokrinsky for mentioning this.|
You can do this trick to reach Inquisition Rank 20 (which is the maximum) and to acquire Power very fast without having to spend time doing side quests. Here’s a step-by-step explanation of the trick:
- Complete the main quest “In Your Heart Shall Burn” and reach Skyhold, which will unlock the War Table mission “Power for a Price”.
- Complete this War Table mission and a merchant (Farris the Representative) will move to Skyhold (when facing the main gate, go left). This merchant sells books that increase your Influence and Power.
- Buy all the books you can (don’t worry, you’ll get all your money back).
- Press to enter the “Sell” menu and sell the books back without exiting the store.
- Press to enter the “Buy” menu and buy the books again.
- Repeat steps 4 5 until you reach Inquisition Rank 20. To check your rank you must exit the store every now and then. Make sure you’ve sold the books back to the merchant before exiting the store,or else the books will disappear from your inventory and you can’t get your money back. The most expensive book costs 6,886 gold and gives 3,000 Influence.
|This exploit has been patched as of patch 1.05. If you still want to use this trick, don't install the patch or delete it if you already have installed it. Thank youQuinlanLJfor mentioning this.|
Normally you receive 1 Ability Point when you level up. But there are special amulets (Amulet of Power) that grant another Ability Point when equipped. These items are for single use only, after that they disappear. However, you can also find them in a few locations. To get unlimited Amulets of Power you must only take the amulet and leave the area. If there’s at least 1 item remaining in the chest, it’ll respawn any items missing from it when you revisit the area. You can use this trick to unlock every ability for a character. To see for which party member the amulet works, press to examine it.
Below is a list with Amulet of Power locations for the Inquisitor and every party member that can be exploited:
- Inquisitor: Crestwood – Crestwood village. Enter the area and complete the side quest “Still Waters”. Go back to Crestwood village and use a rogue to open the locked door. To open it you must have the” Deft Hands, Fine Tools” Perk. Inside is an Amulet of Power for the Inquisitor. There’s also another Amulet of Power in the last room of the “Cold Endured” path (the middle door) in the Solasan Temple (see Keymaster). But to access this room you need 42 shards.
- Blackwall: None found so far that can be exploited.
- Cassandra: The Fallow Mire – The Weeping Spires. Fast Travel to the fourth beacon (southwest of the area) near the Avvar Castle. Go northwest, cross a small bridge, keep following this path all the way to the end and you’ll reach 2 abandoned houses with 2 Undead in each of them. The second house has a chest with the Amulet of Power.
- Cole: Skyhold – Tavern 3rd floor. Behind Cole is a chest that contains an Amulet of Power.
- Dorian: The Western Approach – The Still Ruins. Behind a locked door to the left side. To open it you must have the "Deft Hands, Fine Tools” Perk and a rogue in the party.
- Iron Bull:None found so far that can be exploited.
- Sera:None found so far that can be exploited.
- Solas: Emerald Graves – Elgar’nan’s Bastion. Fast travel to Gracevine Camp (northwestern camp) and look for an exclamation mark near the camp. Pick up the map for a hidden treasure. Next go to Direstone Camp (northeastern camp) and go east until you arrive at 9 elven grave Landmarks in the Giants’ territory and go northeast from there to Elgar’nan’s Bastion. Go near the wagon with red sails and your compass should glow, indicating a hidden treasure. Keep pressing and follow the marker to a buried chest near a giant tree overlooking Elgar’nan’s Bastion.
- Varric: The Hinterlands – Valammar. Look at the Pitch Grenade recipe acquisition at Master Alchemist on how to enter Valammar. After defeating the Carta Leader search the room for a Dwarven Gear to start the side quest “Vault of Valammar” (requires a rogue to complete). Complete this side quest to enter the vault. The Amulet of Power is in a vase.
- Vivienne:Emerald Graves – Villa Maurel. Found in the locked room in the Study that requires you to reassemble 3 key fragments by pressing . The first fragment is in the Study, find it to start the side quest. You must have a warrior and a mage to complete the side quest.
If anyone finds an exploitable location for Blackwall, Iron Bull, and Sera, please post it in the comments.
Unlike the previous 2 games, DLC items aren't stored in your inventory or stash. You must get them from special chests or complete War Table missions to acquire them. These missions are special, because they're completed immediately. Below are the locations:
- Black Emporium DLC: this is a free DLC that can be downloaded from the PS Store. It adds 4 stores that sell weapons, accessories, crafting materials, and schematics. The Black Emporium is accessible from the War Table in Haven and Skyhold.
- Flames of the Inquisition armor & weapons DLCs: are part of the Deluxe and Collector’s Edition. It can be acquired after the prologue. You wake up in a cabin and an elven woman drops a box and runs away. Look around in the room for a chest. You can only get armor and weapons related to your class. Warriors get heavy armor and a longsword/mace and shield or a greatsword/Warhammer. Rogues get medium armor and either 2 daggers or a bow. Mages get light armor and a staff. Once you reach Skyhold you'll get the tier 2 schematics for all the weapons and armor (regardless of your class). The schematics are located in a chest in the Undercroft. After completing the main quests “Wicked Eyes and Wicked Hearts” and “Here Lies the Abyss” you can collect tier 3 schematic versions of all the weapons and armor.
- Bog Unicorn, Red Hart & Armored Mount: are also part of the Deluxe and Collector’s Edition. They can be acquired after you talk to Master Dennet in The Hinterlands and get your first horse mount (see Cavalier). After that go to the War Table and complete the missions “Bog Unicorn” (south of Ferelden), “Red Hart” (southeast of Orlais), and “Flames of the Inquisition Mount” (west of Orlais).
- Red Lyrium Reapers DLC: is a free weapon DLC pack. You have to do a mini-game first (see here for the details). Once that's done they can be acquired after reaching Skyhold. You must complete the War Table mission “Acquire the Arcanist” (on the Ferelden map) and talk to the Arcanist in the Undercroft. There will be a small chest left of the “Craft Weapon” table that contains the Red Lyrium Reapers weapons. As of patch 1.10 these weapons have been added to the game and it's no longer necessary to complete the mini-game first